Captain Guilford Mitrik
The Ghost, Captain of The Last Storm
CR 11XP 12,800
|Race:||Human||Class:||Rouge (pirate) 12|
|Alignment:||CG||Size:||Medium humanoid (human)|
|AC:||21, touch 16, flat-footed 15 (+6 Armor, +5 Dex, +1 dodge)|
|Hit Points:||120 (12d8+24)|
|Defensive Abilities:||evasion, improved uncanny dodge, unflinching +4|
|Fort:||+5||Ref:||+13||Will||+5, +4 vs. fear and mind-affecting|
Speed: 30 ft.
Melee: frost fang +17/+12 (1d6+3/17-20 plus 1d6 cold), unarmed strike +14/+9 (1d3+1)
Special Attacks: sneak attack +6d6
|Str 12/+1||Dex 20/+5||Con 12/+1||Int 14/+2||Wis 12/+1||Cha 14/+2|
|Base Atk:||+9||CMB:||+10||CMD:||26 (30 vs. overrun, 30 vs. trip)|
Dodge, Improved Initiative, Improved Unarmed Strike, Quick Draw, Sea Legs, Weapon Finesse, Weapon Focus (short sword)
Acrobatics +22 (+26 to maintain balance), Appraise +10, Bluff +15, Climb +18, Craft (traps) +8, Diplomacy +10, Disable Device +18, Escape Artist +14, Perception +16, Profession (sailor) +16, Sense Motive +16, Sleight of Hand +20, Stealth +20, Swim +11
Languages: Common, Elven, Gnoll
Special Qualities: rogue talents (fast stealth, quick disable, unarmed combat training), swinging reposition
Other Gear: +3 balanced leather armor, frost fang
Deft Palm (Ex) Conceal a weapon while being observed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you talk half damage.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Quick Disable (Ex) Use disable device to disable traps in half the normal time
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swinging Reposition (Ex) Can move 5 feet as a free action after a charge or bull rush when masts and riggings are present.
Unflinching +4 (Ex) +4 save vs. fear and mind-affecting effects